Indie game developer Jim Bonacci, for the most part the computer user and creator for the sport,began work on the game in 2006. Bonacci has aforementioned that his inspiration for the game came from different ragdoll physics-based games within the browser games community,as his friend and former boss, Alec Cove, had created a verlet physics engine for flash.Bonacci said that “[he] was messing around with it, and eventually created a bloke in an exceedingly} chair that might endlessly dip a random hill. [He] thought it had been funny and stupid, therefore [he] unbrokenincreasing on it. It was solely meant to be a very tiny game, however eventually it became [his] main focus.”In addition, he explained the violent nature of the game in terms of his frustration with how consequences of certain actions were not treated realistically in other game titles, as he stated that “it always bothered [him] when…you’d fall off your vehicle and harmlessly bounce around. In other cases, you would have the same canned animation over and over. [He’s] not sure if it was a lack of detail or concern on the part of the developer, but the consequences of your in-game actions were often improperly illustrated. For [him], half of the fun of playing a game that imitates life (sort of), is making mistakes and seeing the end result.”Bonacci also noted that because gameplay would often involve the player dying repeatedly, he put a great deal of effort into making that part of the game enjoyable.The full version of Happy Wheels is only available on Bonacci’s original website, and demo versions of the game are licensed to other websites. These demo versions only include featured maps and select characters.There are approximately 5 million user generated levels. The total count of level plays is over 13 billion.